Initial upload, text_based physics and vibe-coded broken raylib proto

This commit is contained in:
2026-06-11 07:33:37 -04:00
parent b51de8146e
commit b8d2ef243a
6 changed files with 36 additions and 0 deletions

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.gitignore vendored Normal file
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.vscode/

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Makefile Normal file
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# 1. Variables (to avoid repeating yourself)
CC = gcc
CFLAGS = -Iinclude
LDFLAGS = -Llib -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
# 2. Default target (runs when you just type 'make')
default: visual text
# 3. Specific build targets
visual: ray.c
$(CC) ray.c -o ray.out $(CFLAGS) $(LDFLAGS)
text: text_physics.c
$(CC) text_physics.c -o text_physics.out $(CFLAGS) $(LDFLAGS)
# 4. Cleanup targets (all mapped to the same action)
clean clear rm remove wipe:
rm -f ray.out text_physics.out
# 5. Phony targets (tells make these are actions, not actual files)
.PHONY: default visual text clean clear rm remove wipe

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README.md Normal file
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# WrldBox Sandbox Simulator
**WrldBox** is a work-in-progress sandbox simulator made by Team wholeworldcoding.
Currently, it is in a prototype/experimental stage:
- Rendering is extremely buggy. `ray.c` experiences orientation problems and is vibe coded and unchecked.
The only usuable product is `text_physics.c`. This is a text physics simulator that simulates 2D physics.
Expect more updates. This has huge potential to become the next big `wholeworldcoding` project.
> [!TIP]
> Don't expect anything to work!

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