Initial upload, text_based physics and vibe-coded broken raylib proto
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.gitignore
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.gitignore
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.vscode/
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Makefile
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Makefile
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# 1. Variables (to avoid repeating yourself)
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CC = gcc
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CFLAGS = -Iinclude
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LDFLAGS = -Llib -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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# 2. Default target (runs when you just type 'make')
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default: visual text
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# 3. Specific build targets
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visual: ray.c
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$(CC) ray.c -o ray.out $(CFLAGS) $(LDFLAGS)
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text: text_physics.c
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$(CC) text_physics.c -o text_physics.out $(CFLAGS) $(LDFLAGS)
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# 4. Cleanup targets (all mapped to the same action)
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clean clear rm remove wipe:
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rm -f ray.out text_physics.out
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# 5. Phony targets (tells make these are actions, not actual files)
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.PHONY: default visual text clean clear rm remove wipe
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README.md
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README.md
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# WrldBox Sandbox Simulator
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**WrldBox** is a work-in-progress sandbox simulator made by Team wholeworldcoding.
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Currently, it is in a prototype/experimental stage:
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- Rendering is extremely buggy. `ray.c` experiences orientation problems and is vibe coded and unchecked.
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The only usuable product is `text_physics.c`. This is a text physics simulator that simulates 2D physics.
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Expect more updates. This has huge potential to become the next big `wholeworldcoding` project.
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> [!TIP]
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> Don't expect anything to work!
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