Init Commit

This commit is contained in:
2026-06-11 07:26:35 -04:00
commit b51de8146e
10 changed files with 2015 additions and 0 deletions

18
.vscode/c_cpp_properties.json vendored Normal file
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{
"configurations": [
{
"name": "linux-gcc-x64",
"includePath": [
"${workspaceFolder}/**"
],
"compilerPath": "/usr/bin/gcc",
"cStandard": "${default}",
"cppStandard": "${default}",
"intelliSenseMode": "linux-gcc-x64",
"compilerArgs": [
""
]
}
],
"version": 4
}

14
.vscode/launch.json vendored Normal file
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{
"version": "0.2.0",
"configurations": [
{
"name": "Debug with CodeLLDB",
"type": "lldb",
"request": "launch",
"program": "${fileDirname}/${fileBasenameNoExtension}",
"args": [],
"cwd": "${fileDirname}",
"preLaunchTask": "C/C++: gcc build active file"
}
]
}

59
.vscode/settings.json vendored Normal file
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{
"C_Cpp_Runner.cCompilerPath": "gcc",
"C_Cpp_Runner.cppCompilerPath": "g++",
"C_Cpp_Runner.debuggerPath": "gdb",
"C_Cpp_Runner.cStandard": "",
"C_Cpp_Runner.cppStandard": "",
"C_Cpp_Runner.msvcBatchPath": "",
"C_Cpp_Runner.useMsvc": false,
"C_Cpp_Runner.warnings": [
"-Wall",
"-Wextra",
"-Wpedantic",
"-Wshadow",
"-Wformat=2",
"-Wcast-align",
"-Wconversion",
"-Wsign-conversion",
"-Wnull-dereference"
],
"C_Cpp_Runner.msvcWarnings": [
"/W4",
"/permissive-",
"/w14242",
"/w14287",
"/w14296",
"/w14311",
"/w14826",
"/w44062",
"/w44242",
"/w14905",
"/w14906",
"/w14263",
"/w44265",
"/w14928"
],
"C_Cpp_Runner.enableWarnings": true,
"C_Cpp_Runner.warningsAsError": false,
"C_Cpp_Runner.compilerArgs": [],
"C_Cpp_Runner.linkerArgs": [],
"C_Cpp_Runner.includePaths": [],
"C_Cpp_Runner.includeSearch": [
"*",
"**/*"
],
"C_Cpp_Runner.excludeSearch": [
"**/build",
"**/build/**",
"**/.*",
"**/.*/**",
"**/.vscode",
"**/.vscode/**"
],
"C_Cpp_Runner.useAddressSanitizer": false,
"C_Cpp_Runner.useUndefinedSanitizer": false,
"C_Cpp_Runner.useLeakSanitizer": false,
"C_Cpp_Runner.showCompilationTime": false,
"C_Cpp_Runner.useLinkTimeOptimization": false,
"C_Cpp_Runner.msvcSecureNoWarnings": false
}

26
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "C/C++: gcc build active file",
"command": "/usr/bin/gcc",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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include/raylib.h Executable file

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lib/libraylib.a Executable file

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117
ray.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include "raylib.h"
const float g = -9.81;
float obj_x = 100; // Starting X (pixels)
float obj_y = 100; // Starting Y (pixels)
float obj_vel_x = 50; // Velocity X (pixels/second)
float obj_vel_y = 0; // Velocity Y (pixels/second)
float ground_y = 550; // Ground at 550 pixels (assuming 600px screen height)
float time_step = 0.0f;
float rect_size = 40; // Size of the rectangle
int main(void) {
const int screenWidth = 800;
const int screenHeight = 600;
InitWindow(screenWidth, screenHeight, "Physics Engine - Falling Rectangle");
SetTargetFPS(60); // 60 frames per second
float deltaTime = 0.0f;
bool isSimulating = true;
printf(">= SIMULATION PARAMETERS =<\n");
printf("g= %f\nX= %.2f Y= %.2f GROUND_Y= %.2f\nVEL_X= %.2f VEL_Y= %.2f\n\n",
g, obj_x, obj_y, ground_y, obj_vel_x, obj_vel_y);
while (!WindowShouldClose()) {
// Calculate delta time (time since last frame)
deltaTime = GetFrameTime();
// Control simulation with spacebar
if (IsKeyPressed(KEY_SPACE)) {
isSimulating = !isSimulating;
}
// Reset with R key
if (IsKeyPressed(KEY_R)) {
obj_x = 100;
obj_y = 100;
obj_vel_x = 50;
obj_vel_y = 0;
time_step = 0.0f;
isSimulating = true;
printf("\n>= SIMULATION RESET =<\n");
}
// Update physics if simulating and object is above ground
if (isSimulating && obj_y + rect_size/2 < ground_y) {
// Your original physics logic with deltaTime
obj_vel_y += deltaTime * g; // v = u + at
obj_y += obj_vel_y * deltaTime; // s = ut + 1/2 at^2 is handled by this
obj_x += obj_vel_x * deltaTime;
time_step += deltaTime;
// Real-time console output (optional)
if ((int)(time_step * 60) % 30 == 0) { // Print every ~0.5 seconds
printf("\r[%.2fs] X: %.2f Y: %.2f VEL_X: %.2f VEL_Y: %.2f",
time_step, obj_x, obj_y, obj_vel_x, obj_vel_y);
fflush(stdout);
}
}
// Clamp to ground (prevent going through)
if (obj_y + rect_size/2 >= ground_y) {
obj_y = ground_y - rect_size/2;
if (isSimulating) {
printf("\n\n>= Object Hit Ground =<\n");
printf("X: %.2f, Y: %.2f, VEL_X: %.2f, VEL_Y: %.2f TIME: %.2f\n",
obj_x, obj_y, obj_vel_x, obj_vel_y, time_step);
isSimulating = false;
}
}
// Keep rectangle in screen bounds horizontally
if (obj_x - rect_size/2 < 0) obj_x = rect_size/2;
if (obj_x + rect_size/2 > screenWidth) obj_x = screenWidth - rect_size/2;
// Drawing
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw ground line
DrawLine(0, ground_y, screenWidth, ground_y, DARKGRAY);
// Draw ground label
DrawText("GROUND", 10, ground_y + 5, 20, DARKGRAY);
// Draw the falling rectangle
Rectangle rect = { obj_x - rect_size/2, obj_y - rect_size/2, rect_size, rect_size };
DrawRectangleRec(rect, RED);
DrawRectangleLinesEx(rect, 2, MAROON);
// Draw info text
DrawText(TextFormat("Time: %.2f s", time_step), 10, 10, 20, DARKGRAY);
DrawText(TextFormat("Position: (%.1f, %.1f)", obj_x, obj_y), 10, 35, 20, DARKGRAY);
DrawText(TextFormat("Velocity: (%.1f, %.1f)", obj_vel_x, obj_vel_y), 10, 60, 20, DARKGRAY);
DrawText(TextFormat("Status: %s", isSimulating ? "SIMULATING" : "PAUSED"), 10, 85, 20, isSimulating ? GREEN : RED);
// Draw controls help
DrawText("Controls:", screenWidth - 200, 10, 20, DARKGRAY);
DrawText("SPACE: Pause/Resume", screenWidth - 200, 35, 15, DARKGRAY);
DrawText("R: Reset", screenWidth - 200, 55, 15, DARKGRAY);
DrawText("ESC: Exit", screenWidth - 200, 75, 15, DARKGRAY);
// Draw velocity vector (optional visualization)
Vector2 velocityEnd = { obj_x + obj_vel_x * 0.1f, obj_y + obj_vel_y * 0.1f };
DrawLineEx((Vector2){obj_x, obj_y}, velocityEnd, 3, BLUE);
DrawText("Velocity Vector", obj_x + 5, obj_y - 10, 15, BLUE);
EndDrawing();
}
CloseWindow();
return 0;
}

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test.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#ifdef _WIN32
#include <windows.h>
#define cross_sleep(ms) Sleep(ms) // Windows Sleep takes milliseconds
#else
#include <unistd.h>
#define cross_sleep(ms) usleep(ms * 1000) // POSIX usleep takes microseconds
#endif
const float g = -9.81;
float obj_x = 0;
float obj_y = 100;
float obj_vel_x = 3;
float obj_vel_y = 0;
float ground_y = 0;
float time = 0;
int main() {
printf(">= SIMULATION PARAMETERS =<\n");
printf("g= %f\nX= %f Y= %f GROUND_Y= %f\nVEL_X= %.f VEL_Y= %f\n\n", g, obj_x, obj_y, ground_y, obj_vel_x, obj_vel_y);
while (obj_y > ground_y){
// Add to the vel;
obj_vel_y += 0.001 * g;
// calculate change based on new vel
obj_y += obj_vel_y * 0.001;
obj_x += obj_vel_x * 0.001;
printf("\r[%.2fs] X: %.2f Y: %.2f VEL_X: %.2f VEL_Y: %.2f", time, obj_x, obj_y, obj_vel_x, obj_vel_y);
fflush(stdout);
cross_sleep(1);
time += 0.001;
}
printf("\n\n>= Object End Stats =<\n");
printf("X: %.2f, Y: %.2f, VEL_X: %.2f, VEL_Y: %.2f TIME: %f\n", obj_x, obj_y, obj_vel_x, obj_vel_y, time);
return 0;
}