very bad collision(work in progress)

This commit is contained in:
swim67667
2026-06-22 01:41:15 -04:00
3 changed files with 24 additions and 0 deletions

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@@ -2,7 +2,10 @@
#include <math.h>
#include "config.h"
#include "collision.h"
<<<<<<< HEAD
#include "player.h"
=======
>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619
void checkCollision(){
float playerx=0.0;
@@ -21,6 +24,7 @@ void checkCollision(){
if(playerx-(plrsize/2)<objposx+(objsize/2) && playerx-(plrsize/2)>objposx-(objsize/2)){
ApplyForce(
e,
<<<<<<< HEAD
(Vector2){10000, 1000}
);
if(dir){
@@ -35,6 +39,14 @@ void checkCollision(){
(Vector2){-(curhorvel*3), 1000}
);
}
=======
(Vector2){1000, 1000}
);
ApplyForce(
player,
(Vector2){-1000, 1000}
);
>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619
}
}
else{