diff --git a/src/collision.c b/src/collision.c index 712d928..767a85f 100644 --- a/src/collision.c +++ b/src/collision.c @@ -2,7 +2,10 @@ #include #include "config.h" #include "collision.h" +<<<<<<< HEAD #include "player.h" +======= +>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 void checkCollision(){ float playerx=0.0; @@ -21,6 +24,7 @@ void checkCollision(){ if(playerx-(plrsize/2)objposx-(objsize/2)){ ApplyForce( e, +<<<<<<< HEAD (Vector2){10000, 1000} ); if(dir){ @@ -35,6 +39,14 @@ void checkCollision(){ (Vector2){-(curhorvel*3), 1000} ); } +======= + (Vector2){1000, 1000} + ); + ApplyForce( + player, + (Vector2){-1000, 1000} + ); +>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 } } else{ diff --git a/src/player.c b/src/player.c index 97257e1..7239022 100644 --- a/src/player.c +++ b/src/player.c @@ -7,7 +7,10 @@ // let's a go! float curhorvel=0.0f; //current horizonatal velocity +<<<<<<< HEAD bool dir=0; +======= +>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 void UpdatePlayerControls(void) { // if there isn't a player, you probably can't do much @@ -20,7 +23,10 @@ void UpdatePlayerControls(void) // if a key pressed, push player to the left if (IsKeyDown(KEY_A)) { +<<<<<<< HEAD dir=1; +======= +>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 if(curhorvel>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 if(curhorvel<=MAX_PLAYER_SPEED){ curhorvel=curhorvel*PLAYER_SPEED_FACTOR; } diff --git a/src/player.h b/src/player.h index 5d9943f..ff64cd8 100644 --- a/src/player.h +++ b/src/player.h @@ -3,8 +3,11 @@ // FUNction declaration! yay!!! // run by main.c constantly to allow player input. +<<<<<<< HEAD extern bool dir; extern float curhorvel; +======= +>>>>>>> dff3a5d2c4b8cd3d6d86ab9792e394cd0d27a619 void UpdatePlayerControls(void); #endif