Files
WrldBox/raylib_src/examples/models/resources/shaders/glsl120/cubemap.vs
swim67667 c17dfc94ce
Some checks failed
Build Project / build (ubuntu-latest) (push) Failing after 12m33s
added multi-compiling stuff (only works on my mac for now)
2026-06-28 16:40:20 -04:00

21 lines
449 B
GLSL

#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 matProjection;
uniform mat4 matView;
// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Calculate final vertex position
gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
}