Files
WrldBox/raylib_src/examples/models/resources/shaders/glsl120/skinning.fs
swim67667 c17dfc94ce
Some checks failed
Build Project / build (ubuntu-latest) (push) Failing after 12m33s
added multi-compiling stuff (only works on my mac for now)
2026-06-28 16:40:20 -04:00

19 lines
396 B
GLSL

#version 120
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
// Fetch color from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
// Calculate final fragment color
gl_FragColor = texelColor*colDiffuse*fragColor;
}