const compiler_rt = @import("../compiler_rt.zig"); const floatFromInt = @import("./float_from_int.zig").floatFromInt; const symbol = @import("../compiler_rt.zig").symbol; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__floattisf_windows_x86_64, "__floattisf"); } else { symbol(&__floattisf, "__floattisf"); } } pub fn __floattisf(a: i128) callconv(.c) f32 { return floatFromInt(f32, a); } fn __floattisf_windows_x86_64(a: @Vector(2, u64)) callconv(.c) f32 { return floatFromInt(f32, @as(i128, @bitCast(a))); }