const builtin = @import("builtin"); const compiler_rt = @import("../compiler_rt.zig"); const symbol = compiler_rt.symbol; const intFromFloat = @import("./int_from_float.zig").intFromFloat; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__fixunsxfti_windows_x86_64, "__fixunsxfti"); } else { symbol(&__fixunsxfti, "__fixunsxfti"); } } pub fn __fixunsxfti(a: f80) callconv(.c) u128 { return intFromFloat(u128, a); } const v2u64 = @Vector(2, u64); fn __fixunsxfti_windows_x86_64(a: f80) callconv(.c) v2u64 { return @bitCast(intFromFloat(u128, a)); }