const builtin = @import("builtin"); const compiler_rt = @import("../compiler_rt.zig"); const symbol = compiler_rt.symbol; const intFromFloat = @import("./int_from_float.zig").intFromFloat; comptime { if (compiler_rt.want_windows_v2u64_abi) { symbol(&__fixsfti_windows_x86_64, "__fixsfti"); } else { symbol(&__fixsfti, "__fixsfti"); } } pub fn __fixsfti(a: f32) callconv(.c) i128 { return intFromFloat(i128, a); } const v2u64 = @Vector(2, u64); fn __fixsfti_windows_x86_64(a: f32) callconv(.c) v2u64 { return @bitCast(intFromFloat(i128, a)); }