#include "render.h" #include "world.h" #include "raylib.h" void DrawEntities(void) { for (int i = 0; i < MAX_ENTITIES; i++) { Entity *e = &entities[i]; if (!e->active) continue; Rectangle rect = { e->position.x - e->size * 0.5f, e->position.y - e->size * 0.5f, e->size, e->size }; DrawRectangleRec(rect, e->color); DrawRectangleLinesEx(rect, 2, BLACK); Vector2 velEnd = { e->position.x + e->velocity.x * 0.10f, e->position.y + e->velocity.y * 0.10f }; DrawLineEx( e->position, velEnd, 2, DARKBLUE); } }