#ifndef WORLD_H #define WORLD_H #include "entity.h" #include "config.h" extern Entity entities[MAX_ENTITIES]; extern Entity *player; extern bool isSimulating; extern float simTime; void ApplyForce(Entity *e, Vector2 force); bool IsGrounded(Entity *e); Entity *SpawnEntity( float x, float y, float size, float mass, Color color); void ClearWorld(void); void InitWorld(void); int CountEntities(void); #endif