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2 Commits
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123063b3c5
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| 123063b3c5 | |||
| d40cc9b484 |
18
.vscode/c_cpp_properties.json
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18
.vscode/c_cpp_properties.json
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@@ -1,18 +0,0 @@
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{
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"configurations": [
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{
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"name": "linux-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "linux-gcc-x64",
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"compilerArgs": [
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""
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]
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}
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],
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"version": 4
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}
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14
.vscode/launch.json
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14
.vscode/launch.json
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@@ -1,14 +0,0 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Debug with CodeLLDB",
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"type": "lldb",
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"request": "launch",
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"program": "${fileDirname}/${fileBasenameNoExtension}",
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"args": [],
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"cwd": "${fileDirname}",
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"preLaunchTask": "C/C++: gcc build active file"
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}
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]
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}
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59
.vscode/settings.json
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59
.vscode/settings.json
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@@ -1,59 +0,0 @@
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{
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"C_Cpp_Runner.cCompilerPath": "gcc",
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"C_Cpp_Runner.cppCompilerPath": "g++",
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"C_Cpp_Runner.debuggerPath": "gdb",
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"C_Cpp_Runner.cStandard": "",
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"C_Cpp_Runner.cppStandard": "",
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"C_Cpp_Runner.msvcBatchPath": "",
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"C_Cpp_Runner.useMsvc": false,
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"C_Cpp_Runner.warnings": [
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"-Wall",
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"-Wextra",
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"-Wpedantic",
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"-Wshadow",
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"-Wformat=2",
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"-Wcast-align",
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"-Wconversion",
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"-Wsign-conversion",
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"-Wnull-dereference"
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],
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"C_Cpp_Runner.msvcWarnings": [
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"/W4",
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"/permissive-",
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"/w14242",
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"/w14287",
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"/w14296",
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"/w14311",
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"/w14826",
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"/w44062",
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"/w44242",
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"/w14905",
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"/w14906",
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"/w14263",
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"/w44265",
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"/w14928"
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],
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"C_Cpp_Runner.enableWarnings": true,
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"C_Cpp_Runner.warningsAsError": false,
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"C_Cpp_Runner.compilerArgs": [],
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"C_Cpp_Runner.linkerArgs": [],
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"C_Cpp_Runner.includePaths": [],
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"C_Cpp_Runner.includeSearch": [
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"*",
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"**/*"
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],
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"C_Cpp_Runner.excludeSearch": [
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"**/build",
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"**/build/**",
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"**/.*",
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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],
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"C_Cpp_Runner.useAddressSanitizer": false,
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"C_Cpp_Runner.useUndefinedSanitizer": false,
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"C_Cpp_Runner.useLeakSanitizer": false,
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"C_Cpp_Runner.showCompilationTime": false,
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"C_Cpp_Runner.useLinkTimeOptimization": false,
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"C_Cpp_Runner.msvcSecureNoWarnings": false
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}
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26
.vscode/tasks.json
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26
.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "shell",
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"label": "C/C++: gcc build active file",
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"command": "/usr/bin/gcc",
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"args": [
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"-g",
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"${file}",
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"-o",
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"${fileDirname}/${fileBasenameNoExtension}"
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],
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"options": {
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"cwd": "${fileDirname}"
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},
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"problemMatcher": [
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"$gcc"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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25
README.md
25
README.md
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# WrldBox Sandbox Simulator
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# WrldBox Sandbox Simulator
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**WrldBox** is a work-in-progress sandbox simulator made by Team wholeworldcoding.
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## 🧊Introduction
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Currently, it is in a prototype/experimental stage:
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**WrldBox** is a work-in-progress sandbox simulator made by Team wholeworldcoding. It is currently in an experimental stage.
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- Rendering is extremely buggy. `ray.c` experiences orientation problems and is vibe coded and unchecked.
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It consists of two components:
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The only usuable product is `text_physics.c`. This is a text physics simulator that simulates 2D physics.
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- `text_physics.c`, a text-based 1-object physics simulation
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Expect more updates. This has huge potential to become the next big `wholeworldcoding` project.
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- `ray.c`, rendering the simulation with raylib.
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> [!TIP]
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This project has a huge potential to become the next major `wholeworldcoding` project.
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> Don't expect anything to work!
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## 🛠️ Build and Compile
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Clone the repository. Once you have navigated to the folder, you can run:
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- `make text && ./text_physics.out` to compile and run `text_physics.c`
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- `make visual && ./ray.out` to compile and run `ray.c`
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## 🏅Credits
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This project was impossible without the support of all three `wholeworldcoding` members.
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9
ray.c
9
ray.c
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// ray.c A-0-i by team wholeworldcoding.
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// working physics simulation with 1 object, limited playground and fixed parameters
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// This is P7MJ, out.
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// Changes:
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// Reversing gravity makes it work?!!!
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "raylib.h"
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#include "raylib.h"
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const float g = -9.81;
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const float g = 9.81; // Gravity is inversed cause raylib uses top right corner as origin
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float obj_x = 100; // Starting X (pixels)
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float obj_x = 100; // Starting X (pixels)
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float obj_y = 100; // Starting Y (pixels)
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float obj_y = 100; // Starting Y (pixels)
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float obj_vel_x = 50; // Velocity X (pixels/second)
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float obj_vel_x = 50; // Velocity X (pixels/second)
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4
structure.txt
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4
structure.txt
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@@ -0,0 +1,4 @@
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launcher.c
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render.c
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character.c
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physics.c
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