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@@ -1,25 +1,5 @@
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CC=gcc
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SRC=src/main.c \
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src/world.c \
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src/player.c \
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src/physics.c \
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src/render.c \
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src/collision.c
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OUT=wrldbox
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# On macOS, Homebrew usually installs raylib to /opt/homebrew
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INCLUDES=-Iinclude -I/opt/homebrew/include
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LIBPATH=-Llib -L/opt/homebrew/lib
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CFLAGS=-O2 -Wall
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# macOS-specific flags replacing Linux X11 dependencies
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LIBS=-lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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all:
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$(CC) $(SRC) $(CFLAGS) $(INCLUDES) $(LIBPATH) -o $(OUT) $(LIBS)
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clean:
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rm -f $(OUT)
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gcc src/*.c -o wrldboxMacOS \
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-I/opt/homebrew/include \
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-L/opt/homebrew/lib \
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-lraylib \
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-framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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@@ -21,7 +21,16 @@ void checkCollision(){
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(Vector2){-10000, 0}
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);
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}
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if(fabsf(en1->position.y - en2->position.y) < (en1->size * 0.5f + en2->size * 0.5f))
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if(fabsf(en1->position.y - en2->position.y) < (en1->size * 0.5f + en2->size * 0.5f)){
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ApplyForce(
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en1,
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(Vector2){0, 10000}
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);
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ApplyForce(
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en2,
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(Vector2){0, -10000}
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);
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}
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}
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}
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}
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BIN
wrldboxMacOS
Executable file
BIN
wrldboxMacOS
Executable file
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