WIP docs: commenting in render.c/render.h and README updates
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@@ -1,8 +1,8 @@
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main.c - Done
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physics.c - Done, refine later
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physics.h
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renderer.c
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renderer.h
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physics.h - Done
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renderer.c - Done
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renderer.h - Done
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player.c
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player.h
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world.c
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@@ -2,7 +2,7 @@
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#include "world.h"
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#include "raylib.h"
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// Take entities, put em on the screen. Basic rendering file. Our entities are just rectangles, which we should lowkey fix... but uh... that's a problem for LATER...
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void DrawEntities(void)
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{
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for (int i = 0; i < MAX_ENTITIES; i++)
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@@ -1,6 +1,7 @@
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#ifndef RENDER_H
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#define RENDER_H
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// FUNction declaration! yay!!!
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// Make an entity! Once again, pretty sure this is must used in main.c
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void DrawEntities(void);
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#endif
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