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@@ -5,28 +5,12 @@
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#include "player.h"
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#include "player.h"
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void checkCollision(){
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void checkCollision(){
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float objdet[MAX_ENTITIES][3];
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//array structure:
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// [entitiy #1][x,y,size]
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// [entitiy #2][x,y,size]
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// etc...
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for (int i = 0; i < MAX_ENTITIES; i++){
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Entity *e = &entities[i];
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if (!e->active){
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continue;
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}
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objdet[i][0]=e->position.x;
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objdet[i][1]=e->position.y;
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objdet[i][2]=e->size;
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}
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for(int u=0; u<=MAX_ENTITIES; u++){
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for(int u=0; u<=MAX_ENTITIES; u++){
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Entity *en1 = &entities[u];
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Entity *en1 = &entities[u];
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for(int j=0; u<=MAX_ENTITIES; u++){
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for(int j=0; u<=MAX_ENTITIES; u++){
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Entity *en2 = &entities[j];
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if(u!=j){
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if(u!=j){
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if(objdet[u][0]<objdet[j][0]){
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Entity *en2 = &entities[j];
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if(en1->position.x<en2.position.y){
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ApplyForce(
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ApplyForce(
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en1,
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en1,
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(Vector2){10000, 0}
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(Vector2){10000, 0}
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@@ -39,6 +23,4 @@ void checkCollision(){
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}
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}
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}
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}
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}
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}
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}
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}
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