Fixed swim67667's last commit
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@@ -14,7 +14,7 @@ extern float simTime;
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extern const float PMV;
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extern const float PMV;
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extern const float PLAYER_SPEED_FACTOR;
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extern const int PLAYER_SPEED_FACTOR;
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void ApplyForce(Entity *e, Vector2 force);
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void ApplyForce(Entity *e, Vector2 force);
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bool IsGrounded(Entity *e);
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bool IsGrounded(Entity *e);
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