very bad collision(work in progress)
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9
src/physics.h
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9
src/physics.h
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#ifndef PHYSICS_H
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#define PHYSICS_H
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// FUNction declaration! yay!!!
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// used by main script to update entities as time goes on
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// i don't think it's used anywhere else, but double check me
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void UpdateEntities(float dt, int screenWidth);
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#endif
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