fixed bad array definition

This commit is contained in:
2026-06-23 10:00:19 -04:00
parent 06d5ae6674
commit 013fab7c89

View File

@@ -5,7 +5,7 @@
#include "player.h"
void checkCollision(){
objdet[MAX_ENTITIES][4];
float objdet[MAX_ENTITIES][3];
//array structure:
// [entitiy #1][entity obj,x,y,size]
@@ -17,21 +17,22 @@ void checkCollision(){
if (!e->active){
continue;
}
objdet[i][0]=e;
objdet[i][1]=e->position.x;
objdet[i][2]=e->position.y;
objdet[i][3]=e->size;
objdet[i][0]=e->position.x;
objdet[i][1]=e->position.y;
objdet[i][2]=e->size;
}
for(int u=0; u<=MAX_ENTITIES; u++){
Entity *en1 = &entities[u];
for(int j=0; u<=MAX_ENTITIES; u++){
Entity *en2 = &entities[j];
if(u!=j){
if(objdet[u][1]<objdet[j][1]){
if(objdet[u][0]<objdet[j][0]){
ApplyForce(
objdet[u][0],
en1,
(Vector2){10000, 0}
);
ApplyForce(
objdet[j][0],
en2,
(Vector2){-10000, 0}
);
}