#ifndef ENTITY_H
#define ENTITY_H

#include <stdbool.h>
#include "raylib.h"

typedef struct Entity
{
    bool active;

    bool isPlayer;
    bool affectedByGravity;

    float mass;
    float size;

    Vector2 position;
    Vector2 velocity;
    Vector2 acceleration;
    Vector2 force;

    Color color;

} Entity;

#endif
